As an experienced producer, I am well-versed in balancing timelines, task lists, client expectations, developer work-life balance, and fixing that last-minute bug on build day. While I now spend most days in high-level meetings, I once filled my days working as an artist, a programmer, a QA tester, and even responding to player support emails. My diverse background allows me to empathize with developers, alleviate communication errors, accurately plan task timelines, and mitigate common pitfalls in the development cycle.